Rebound Rumble is the 2012 FIRST Robotics Competition game. It is styled similarly to basketball.

  • The game is played by two alliances, red and blue, of three teams each. No alliances are ever purposely the same. When the alliances are picked it is totally random, and you can be on either red or blue alliance. Each team has bumpers made from cloth and pool noodles, with their numbers on it, one set painted blue and the other red. Each team will use certain bumpers according to the color alliance they will be on. Alliances compete in 135-second matches to earn as many points as possible by scoring basketballs into hoops or by balancing tilt bridges.
  • Logros obtenidos:    Dallas West Regional sponsored by jcpenney

    Rookie Inspiration Award



Ultimate Ascent was the 2013 FIRST Robotics Competition game. It is styled similarly to Disc golf.

  • Ultimate Ascent is played with two alliances: one red and one blue. Each alliance has three teams. During the qualification rounds at competition the matches are generated such that teams do not play two matches too quickly or compete with or against another team too often. Elimination alliances are then selected in a two-round serpentine draft by the top eight seeded teams before the elimination rounds. Each team's robot can be identified by its bumpers which must have the team's number visible from any side of the robot. The bumpers are also colored to match the alliance that the robot is on. The winning alliance is determined by the team with the most points at the conclusion of the match.


Aerial Assist was the 2014 FIRST Robotics Competition game.

  • In the game, the alliances win via getting the scoring elements (2'-diameter exercise balls) into the scoring areas located on the far end of the field. The game starts with each robots in either the White Zone (center field) or the goalie zones. They can be preloaded with 1 game ball prior to the start. The match begins with a 10-second autonomous period, where robots use the pre-programmed instructions to score points. Said points are worth 5 more during the Autonomous period, and one goal will be lit up ("hot") during each half. That goal is worth 5 additional points, for a maximum total of a 10 point bonus. In addition, every robot that moves from the center to their own side of the field earns another five point bonus. When Tele-op starts, the teams take control of their respective robots. The cycle starts when a human player transfers a ball onto the playing field. The robots can then do either the basic goal score (take the ball to the other end of the field), or assist them in doing so. The recipient of the latter will earn bonus points (2 assists=10 points, 3 assists=30 points). Throwing the ball over the truss (the midpoint overhang) when transferring, a la volleyball, will add 10 additional points. Having an alliance partner catch it will earn 10 more points. A robot in the goalie zones can block shots via extending upwards.
  • Logros obtenidos: Mexico City Regional

    Gracious Professionalism Award sponsored by Johnson & Johnson



Recycle Rush is the 2015 FIRST Robotics Competition game. It involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopetition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain 20 points. Along with these robot actions, human players can attempt to throw noodles ("litter") across the field to gain 4 points for each noodle left in the opposing alliance's work zone.

*Logros obtenidos: Mexico city, Regional engineering inspiration award.

  • Autonomous                                                                                            The game begins with a 15 second period where robots must act on their own according to instructions from programming. During this period, alliances can gain 4 points if each robot moves into the Auto Zone, 6 points if they bring all three totes into the Auto Zone, 8 points if they bring all three barrels into the Auto Zone, and 20 if all three totes are stacked in the Auto Zone.
  • Teleoperation                                                                           Immediately after the autonomous round, drivers operate the robots via control stations at the ends of the field. During this time, they aim to use the robots to put "litter" in a Landfill Zone for 1 point apiece, place totes on a scoring platform for 2 points apiece, place litter inside barrels for 6 points per barrel, and put the barrels on top of scoring stacks of totes for 4 points per level (approximately one level per tote) measured from the lowest point of the barrel.

FIRST STRONGHOLD 2016

  • The game is played by two alliances of three teams each, and involves violating the defenses of opponents, known as external works, and the capture of the tower for the first cooking "rocks" (small foam balls) on it and then around or climbed the tower by stairs. Points are scored by crossing elements outworks of the tower, throw boulders five goals tower opposition in order to reduce the resistance of the tower, and around and climb the tower. The name of the game was revealed on October 14, 2015, a video was produced with Walt Disney Imagineering. Game details revealed at the launch event on 9 January 2016.Este year, seasons are divided driver driver with two stations on the left and a driving to the right of the tower. Each team has the option to display a level above the station team rider equipment.

FIRST STRONGHOLD 2016

  • The game is played by two alliances of three teams each, and involves violating the defenses of opponents, known as external works, and the capture of the tower for the first cooking "rocks" (small foam balls) on it and then around or climbed the tower by stairs. Points are scored by crossing elements outworks of the tower, throw boulders five goals tower opposition in order to reduce the resistance of the tower, and around and climb the tower. The name of the game was revealed on October 14, 2015, a video was produced with Walt Disney Imagineering. Game details revealed at the launch event on 9 January 2016.Este year, seasons are divided driver driver with two stations on the left and a driving to the right of the tower. Each team has the option to display a level above the station team rider equipment.